Search Results for

    Show / Hide Table of Contents

    Class Agent.AgentEvents

    A set of Unity Events of all agent's changes. Useful for quickly prototyping.

    Inheritance
    Object
    Agent.AgentEvents
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: TinnyStudios.AIUtility
    Assembly: UtilityAIFramework.dll
    Syntax
    [Serializable]
    public class AgentEvents

    Fields

    OnAbort

    Declaration
    public UnityEvent<IUtilityAction> OnAbort
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnActionSkipped

    Declaration
    public UnityEvent OnActionSkipped
    Field Value
    Type Description
    UnityEvent

    OnFailed

    Declaration
    public UnityEvent<IUtilityAction> OnFailed
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnIdle

    Declaration
    public UnityEvent OnIdle
    Field Value
    Type Description
    UnityEvent

    OnMove

    Declaration
    public UnityEvent<IUtilityAction> OnMove
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnMoveBegin

    Declaration
    public UnityEvent<IUtilityAction> OnMoveBegin
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnNoPlanFound

    Declaration
    public UnityEvent OnNoPlanFound
    Field Value
    Type Description
    UnityEvent

    OnPerform

    Declaration
    public UnityEvent<IUtilityAction> OnPerform
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnPerformBegin

    Declaration
    public UnityEvent<IUtilityAction> OnPerformBegin
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnPerformCompleted

    Declaration
    public UnityEvent<IUtilityAction> OnPerformCompleted
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnPlanFound

    Declaration
    public UnityEvent<IUtilityAction> OnPlanFound
    Field Value
    Type Description
    UnityEvent<IUtilityAction>

    OnStateChanged

    Declaration
    public UnityEvent<EAgentState, EAgentState> OnStateChanged
    Field Value
    Type Description
    UnityEvent<EAgentState, EAgentState>
    In This Article
    Back to top Generated by DocFX