Class HasMonsterConsideration
Considers if there are any monsters around.
Inherited Members
Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
Assembly: UtilityAIFramework.dll
Syntax
public class HasMonsterConsideration : Consideration
Methods
GetScore(Agent, IUtilityAction)
Declaration
public override float GetScore(Agent agent, IUtilityAction action)
Parameters
| Type | Name | Description |
|---|---|---|
| Agent | agent | |
| IUtilityAction | action |
Returns
| Type | Description |
|---|---|
| Single |