Search Results for

    Show / Hide Table of Contents

    Class TreeObject

    A component to be attached to an object to define it as a tree. Place the game object under a parent with TreeObjectManager and it'll be added to the manager.

    Inheritance
    Object
    ManagerObject<TreeObjectManager>
    TreeObject
    Implements
    IManagerObject<TreeObjectManager>
    Inherited Members
    ManagerObject<TreeObjectManager>.Manager
    ManagerObject<TreeObjectManager>.Bind(TreeObjectManager)
    Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
    Assembly: UtilityAIFramework.dll
    Syntax
    public class TreeObject : ManagerObject<TreeObjectManager>, IManagerObject<TreeObjectManager>

    Fields

    Taken

    Declaration
    public bool Taken
    Field Value
    Type Description
    Boolean

    Methods

    OnChopped()

    Declaration
    public void OnChopped()

    Implements

    IManagerObject<T>
    In This Article
    Back to top Generated by DocFX