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    Class RuntimeSpellAttackData

    The runtime data of the spell attack. This is mutable, meaning its max value can be changed. This pattern just save us from having to clone SpellAttackData scriptable object.

    Inheritance
    Object
    RuntimeSpellAttackData
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: TinnyStudios.AIUtility.Impl.Examples.TurnBasedSpell
    Assembly: UtilityAIFramework.dll
    Syntax
    [Serializable]
    public class RuntimeSpellAttackData

    Fields

    SpellAttackData

    Declaration
    public SpellAttackData SpellAttackData
    Field Value
    Type Description
    SpellAttackData

    Used

    Declaration
    public int Used
    Field Value
    Type Description
    Int32
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