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    Class UtilityAction.ActionEvents

    A set of Unity Events that the action can go through. Useful for quick prototypes.

    Inheritance
    Object
    UtilityAction.ActionEvents
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: TinnyStudios.AIUtility
    Assembly: UtilityAIFramework.dll
    Syntax
    [Serializable]
    public class ActionEvents

    Fields

    OnAbort

    Declaration
    public UnityEvent OnAbort
    Field Value
    Type Description
    UnityEvent

    OnCompleted

    Declaration
    public UnityEvent OnCompleted
    Field Value
    Type Description
    UnityEvent

    OnMoveBegin

    Declaration
    public UnityEvent OnMoveBegin
    Field Value
    Type Description
    UnityEvent

    OnMoving

    Declaration
    public UnityEvent OnMoving
    Field Value
    Type Description
    UnityEvent

    OnPerform

    Declaration
    public UnityEvent OnPerform
    Field Value
    Type Description
    UnityEvent

    OnPerformBegin

    Declaration
    public UnityEvent OnPerformBegin
    Field Value
    Type Description
    UnityEvent

    OnSetUp

    Declaration
    public UnityEvent OnSetUp
    Field Value
    Type Description
    UnityEvent
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