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    Class BuySwordConsideration

    Consider if there is a monster then you would want to buy a sword. This is a very concrete implementation, you could reuse HasMonsterConsideration

    Inheritance
    Object
    Consideration
    BuySwordConsideration
    Inherited Members
    Consideration.Description
    Consideration.ResponseCurve
    Consideration.GetSimulatedScore(Single)
    Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
    Assembly: UtilityAIFramework.dll
    Syntax
    public class BuySwordConsideration : Consideration

    Methods

    GetScore(Agent, IUtilityAction)

    Declaration
    public override float GetScore(Agent agent, IUtilityAction action)
    Parameters
    Type Name Description
    Agent agent
    IUtilityAction action
    Returns
    Type Description
    Single
    Overrides
    Consideration.GetScore(Agent, IUtilityAction)
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