Class Monster
Unlike a TreeObject, Monster wants to be an entity base as well so here we use the IManagerObject interface instead. This will need to handle the binding process by itself which is just about keeping track of the monster manager..
Implements
Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
Assembly: UtilityAIFramework.dll
Syntax
public class Monster : EntityBase, IManagerObject<MonsterManager>
Methods
Bind(MonsterManager)
Declaration
public void Bind(MonsterManager manager)
Parameters
Type | Name | Description |
---|---|---|
MonsterManager | manager |
Die()
Declaration
public void Die()