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    Class Monster

    Unlike a TreeObject, Monster wants to be an entity base as well so here we use the IManagerObject interface instead. This will need to handle the binding process by itself which is just about keeping track of the monster manager..

    Inheritance
    Object
    EntityBase
    Monster
    Implements
    IManagerObject<MonsterManager>
    Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
    Assembly: UtilityAIFramework.dll
    Syntax
    public class Monster : EntityBase, IManagerObject<MonsterManager>

    Methods

    Bind(MonsterManager)

    Declaration
    public void Bind(MonsterManager manager)
    Parameters
    Type Name Description
    MonsterManager manager

    Die()

    Declaration
    public void Die()

    Implements

    IManagerObject<T>
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