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    Class MonsterManager

    In this example, the monster manager instantiate 1 every 10s

    Inheritance
    Object
    ObjectManager<Monster, MonsterManager>
    MonsterManager
    Inherited Members
    ObjectManager<Monster, MonsterManager>.Objects
    ObjectManager<Monster, MonsterManager>.Prefab
    ObjectManager<Monster, MonsterManager>.ConcreteManager
    ObjectManager<Monster, MonsterManager>.Count
    ObjectManager<Monster, MonsterManager>.Add(Monster)
    ObjectManager<Monster, MonsterManager>.Remove(Monster)
    ObjectManager<Monster, MonsterManager>.GetFirstOrDefault()
    ObjectManager<Monster, MonsterManager>.Spawn(Vector3, Quaternion, Transform)
    Namespace: TinnyStudios.AIUtility.Impl.Examples.FarmerHero
    Assembly: UtilityAIFramework.dll
    Syntax
    public class MonsterManager : ObjectManager<Monster, MonsterManager>

    Fields

    Max

    Declaration
    public int Max
    Field Value
    Type Description
    Int32

    SpawnInterval

    Declaration
    public float SpawnInterval
    Field Value
    Type Description
    Single

    Stopwatch

    Declaration
    public Stopwatch Stopwatch
    Field Value
    Type Description
    Stopwatch
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