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    Class TurnBaseSpellGameContext

    The Game Context data for each agent in the game. Here GameManager is manually injected by Unity's interface. You could have your game manager pass all the dependencies down instead. Up to you.

    Inheritance
    Object
    TurnBaseSpellGameContext
    Implements
    IAgentDataContext
    Namespace: TinnyStudios.AIUtility.Impl.Examples.TurnBasedSpell
    Assembly: UtilityAIFramework.dll
    Syntax
    public class TurnBaseSpellGameContext : MonoBehaviour, IAgentDataContext

    Fields

    Foe

    Declaration
    public TurnBaseCharacter Foe
    Field Value
    Type Description
    TurnBaseCharacter

    GameManager

    Declaration
    public TurnBasedGameManager GameManager
    Field Value
    Type Description
    TurnBasedGameManager

    Self

    Declaration
    public TurnBaseCharacter Self
    Field Value
    Type Description
    TurnBaseCharacter

    Implements

    IAgentDataContext
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