
Eight action-RPG enemy archetypes on the TinnyStudios Utility AI framework, which comes included: senses and awareness, group tactics, readable attacks, difficulty profiles, wave encounters, a feedback system and animation tooling.
Play the demo in your browserdesktop, keyboard and mouseEight action-RPG enemy archetypes on the TinnyStudios Utility AI framework, which comes included: senses and awareness, group tactics, readable attacks, difficulty profiles, wave encounters, a feedback system and animation tooling.
Make the enemies your own without writing code: your characters on their AI, weapons that sit right in the hand, your animations, attacks, sounds and effects, step by step.
Extend the enemies in C#: new actions and considerations, new kinds of attack, your own feedback outputs, and hooking up your own player, damage and movement.
Demo/Scenes/RPGEnemiesDemo.unity. Walk into the camp or press 1-7 to jump to a zone. F1 opens the AI debug view.Prefabs/Enemies onto it, and add Simple Combat Target and a Health to your player. The Manual's Quick Start chapter takes it from there.Requirements: Unity 6 (6000.0 or newer), Built-in Render Pipeline (URP after conversion), AI Navigation package, legacy Input Manager for the demo player.
Try it first: the browser demo is the pack's demo scene as a WebGL build: the camp, all seven zones, the test player and the F1 AI Debug View.
Support: tinnystudios@gmail.com. Include your Unity version, render pipeline and the package version.